How many pest control points per hour




















The easiest way to keep this bar up is to attack Portals and Spinners. These two give the most increase to your bar, while other monsters give a moderate amount.

There are some non-combat related ways to gain points for repairing barriers and gates. We will talk about this in more detail in the Minigame Guide section. This is a safe minigame! When you die, you will not lose any items and will respawn with fully restored stats. Bring your best combat equipment non-degradable recommend. Hardcore Ironman deaths are safe as well. Dying inside of the minigame does not mean you lost, you will respawn and be able to continue participating.

As we learned earlier, there are a few different ways to participate in Pest Control. While these are not expressly represented like in other minigames, they are all important to successfully completing a game.

To win a game of Pest Control, you must destroy all 4 portals before the Void Knight in the middle of the island dies. This is the most important job, and is great for all players who have a higher combat level. There are a few different sequences in which portals will drop. Generally players will flock to different portals and take out the one whose shield drops first.

Especially Spinners! The other monsters will begin to funnel into the central area to attack the Void Knight. Do your best to stop them, but keep your focus on the Spinners and Portals. Even with a full game of 25 players, it can be hard to win the game without a few people protecting the Void Knight.

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What happens if you die in pest control? Does pest control give XP? How much XP per hour is pest control? Is void worth getting Osrs? Is pest control a safe minigame? Is Void Knight armor worth? Is pest control a safe death for HCIM? Do I need food for pest control Osrs?

Is void melee worth Osrs? What do I need for pest control Osrs? What does the Void Knight seal do? How do you get the void knight outpost Osrs? These can be found as rewards from Treasure Trails or bought from other players. Another quick way to get to Port Sarim is to teleport to Ardougne , take the boat to Brimhaven and then take the charter ship to Port Sarim.

The Squire's ship is located right next to the charter ship. Pests are the monsters that spawn out of portals to kill players and the Void Knight. Brawlers are the largest and most resilient creatures in the Pest Control activity, and they defend the portals. They resemble a gorilla or a small elephant with spikes sprouting from their backs and a pointed, very slightly transparent, snout.

When you see one of these creatures, ignore them, for they are the lowest priority to kill unless they are in your way. Normally they will not attack the fort, though they are still a match for anyone attempting to destroy the portal.

Their combat levels can be 51, 76, , or , and their colouring is based on their level. Brawlers are one of only five creatures that you cannot run through the others being Monkey Guards on Ape Atoll , and the monsters fought in the quest Dream Mentor - they block your path in a similar manner to the barricades in the Castle Wars activity.

Brawlers block other monsters too. This can be used to the team's advantage by 'luring' a brawler to the steps where the Void Knight is.

Defilers and Torchers cannot shoot over brawlers, and Shifters are unable to teleport through them. Brawlers will never attack the Void Knight. Thus, 'luring' can be an effective tactic to protect the Void Knight from potential damage by monsters behind the lured brawler. Again, however, players rarely organise themselves and many players will attack the brawler anyway. If there are hordes of monsters behind the brawler when it is killed, the result can be catastrophic and the Void Knight can take substantial amounts of damage as a result.

Thus, it is wise to never kill brawlers when they can be used to keep the void knight from sustaining additional damage. Defilers are fast, agile creatures in the Pest Control activity. They have the appearance of the lower half of a snake, a humanoid top half and a face resembling that of a cat. They can throw flying spikes over long distances, which can inflict a large amount of damage to the Void Knight. They can even launch their barbs over walls, though if they are in the spaces right in front of one of the three gates, they cannot shoot over it, so keeping them closed will block those directly in front of it.

Their combat levels vary from 33, 50, 66, 80, or 97, and their colouring is based on these levels. Ravagers are short, humanoid creatures with large claws in the Pest Control activity. Their appearance is closely related to that of a mole with over sized claws and red eyes.

They are capable of tearing down the gates and so they must be killed to protect the void knight from the torchers and defilers.

However, they are relatively weak when it comes to direct combat. Their combat levels can be 36, 53, 71, 89, or and their colouring is based on these levels. When attacked, a ravager will often continue destroying its target if any before engaging in combat with the attacking player, and may also destroy anything nearby that gets repaired, though after the barricades have been destroyed, they are not a threat. Shifters are creatures that excel in melee combat and can teleport across the island and even past walls.

For this reason, they are very dangerous for those on defence since they can teleport right next to the Void Knight and attack him. They have the bottom half of a spider with the scythes of a praying mantis similar to the Abyssal demon. Their combat levels can be 36, 57, 76, 90, or and their colouring is based on these levels.

Although it has the ability to teleport other monsters, such as ravagers and torchers and up on to towers , they can only teleport others a very short distance. For some reason shifters are some of the few monsters that can attack at a diagonal, other than ranged monsters, most single squared beasts will align with the player to attack. Spinners are creatures that appear as spinning tops or jellyfish, and float above the ground.

They repair portals on the island and it is unlikely the damage players do will be greater than the amount the spinners heal, especially if there is more than one. However, if the players manage to destroy the portal before any spinners healing it are killed, the spinners will spin around violently and then explode, hitting all players within a few squares with poison that deals 5 hit points of damage instantaneously and then poisons for 1 hit point afterwards.

Their combat levels can be 37, 55, 74, 88, or Since they often prevent players from destroying the portals quickly and thus extend the length of the mini-game they are the first priority to kill, even if the portal they surround is still protected. Splatters are creatures that appear like a giant ball with a single eye in the middle and liquid inside them.

They will go towards the nearest standing barricades or fort doors and detonate, causing substantial damage to all players, monsters, and objects that are in the immediate vicinity.

This will also happen if they are killed, which is easy since they are often low level and weak defensively. When a splatter "detonates" near another splatter, if the secondary splatters' life points are low enough, the damage may cause a chain reaction, increasing the overall damage.

Some players find amusement in exploiting the splatter's detonation. Their combat levels can be 22, 33, 44, 54, or 65 and their colouring is based on these levels. If the opportunity arises, you can use the splatters sort of like a Void Seal by detonating them near large groups of monsters.

This does not work on portals. Currently no prayer protection can defend against their "detonation".



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